Rune Berg

Results 61 comments of Rune Berg

Hi - Sorry for the delay, I just tried to repro this on dx11, vulkan and vulkan2 with the latest SteamvVR stable release and am not getting any crashes: ![image](https://user-images.githubusercontent.com/17371351/182730052-df564e0b-e9ea-40a4-96db-81571a9edb88.png)...

> As of today the DirectX12 backend is working and after manually telling CMake where Vulkan was installed (it was not picking that up automatically), the Vulkan backends also work,...

Hi - sorry for the delay, I just tried to repro this using the latest steamvr stable release and unable to get any tracking issues: ![image](https://user-images.githubusercontent.com/17371351/182731207-91c58d62-3df4-4304-9f39-c4c8b30dc26f.png) Can you share a...

Thanks @CrimsonZen. Currently investigating.

Confirmed behaviour for release and beta channels of SteamVR. Investigation ongoing.

we should probably fix this - is this happening with Vive Pro or Vive Pro 2? We've tested the plugin in Vive Pro before release so it might be an...

> Hi, > > I am having issues when I turn off the VR Loader from SteamVR and enable OpenXR. > > I have already installed the necessary plugins for...

> Hi, we are at the tail end of the project so, as Hedrick said, we really can't redo our entire input system at this point especially considering that OpenXR...

oh ok, do we know which version of Unity was working at least? I can try to coord with Unity and see what's changed as long as it's not custom....

just moving this back here as it might benefit other users- status: with the URP Template for 2020.3.16f1 LTS and adding a tracked pose component in the Main camera along...