11EJDE11
11EJDE11
Currently map search shows matches for the exact string. This PR splits search string by space and requires all words for a match. Improves usability - searching for "4 blitz"...
When setting custom team mappings, the client will now save/load the values. Only applies to host or skirmish. Also fixes an issue where for a non-host, the wrong preset would...
Adds the ability for the host to change a game's lobby name from within the lobby itself. The host can type: `/gamename ` The new name is validated, then broadcast...
Currently any chat message containing "ACTION" will get handled incorrectly. I assume this was a debugging thing from years ago and can be removed completely. Alternatively we could change it...
Still a bit of a draft but figured I'd submit now and get some initial feedback. - Do others want this, or just me? - Would this be better behind...
Currently when you receive an invite to join a game, you can only get information about the game host and game name. This PR modifies game invite requests to show...
This has been mentioned on Discord a few times as of late. In my experience: It can occur without having started a game. It's just the host that shows the...
This PR adds a label that can query JSON data from a datasource. We can use this for the online player count, for ladder ranking, or news. INI datasources are...
Refactor `XNAClientColorDropDown` to create color textures once at initialization and swap between them and DisabledItemTexture, rather than recreating textures every time the map changes. This prevents a memory leak caused...
Adds a new button and window to the CnCNetGameLobby where the host can change the room name, max players, and skill level, and password. Non-host players are notified of any...