Mikaël Dallaire Côté
Mikaël Dallaire Côté
This is still an ongoing issue on Linux unfortunately. Related: #1445
@YuminosukeSato What version of Habitat-Sim are you using? I recall a similar issue that was fixed here: #2055
@YuminosukeSato Did you manage to find a solution for this?
It's possible. I am not set up to reproduce on WSL at the moment. Could you try if this solution addresses the problem: https://stackoverflow.com/questions/66497147/cant-run-opengl-on-wsl2
Hey @uahic, The logs might provide more information on the issue when running with the environment variable `MAGNUM_LOG=verbose`. Hopefully this will give some pointers. >I had habitat once running on...
Hey @johncruyff14, Any luck with this issue so far?
@rosanom Did you manage to solve this issue?
@moyutianque This appears to be caused by the depth buffer not being cleared between draws. Can you add this code immediately before `self.sim.get_sensor_observations()`: ``` mn.gl.default_framebuffer.clear(mn.gl.FramebufferClear.COLOR | mn.gl.FramebufferClear.DEPTH) ```
Closing as obsolete. Thanks for providing a base implementation!
@aclegg3 , @jturner65 : Would you have some context on this?