Mikaël Dallaire Côté

Results 35 comments of Mikaël Dallaire Côté

This is still an ongoing issue on Linux unfortunately. Related: #1445

@YuminosukeSato What version of Habitat-Sim are you using? I recall a similar issue that was fixed here: #2055

It's possible. I am not set up to reproduce on WSL at the moment. Could you try if this solution addresses the problem: https://stackoverflow.com/questions/66497147/cant-run-opengl-on-wsl2

Hey @uahic, The logs might provide more information on the issue when running with the environment variable `MAGNUM_LOG=verbose`. Hopefully this will give some pointers. >I had habitat once running on...

@moyutianque This appears to be caused by the depth buffer not being cleared between draws. Can you add this code immediately before `self.sim.get_sensor_observations()`: ``` mn.gl.default_framebuffer.clear(mn.gl.FramebufferClear.COLOR | mn.gl.FramebufferClear.DEPTH) ```

Closing as obsolete. Thanks for providing a base implementation!

@aclegg3 , @jturner65 : Would you have some context on this?