Dalamud-VFXEditor
Dalamud-VFXEditor copied to clipboard
VFX, animation, sound, and physics editing plugin for FFXIV
~~`chara\action\mon_sp\m0934\mon_sp017.tmb`~~ ~~- C230: works by calling a specific BGM track to play, based on its key ID in BGM.exd, which is 20146 in this example~~ ~~- first _Unknown_ after _Time_...
Since DT, adding face emotes via the face library path no longer works as intended. example, F Miqo chuckle to F Lalafell Chuckle requires the laughing animation to be re-added...
I exported a BLM animation, then re-imported that exact same animation, and it played back janky in-game. This has been the case for every other animation tested. The "guide" documentation...
chara/monster/m0084/animation/a0001/bt_common/mon_sp/m0026/mon_sp001.pap chara/monster/m0080/animation/a0001/bt_common/mon_sp/m0026/mon_sp001.pap
 Expand on the warning system to warn the user that those are missing. Full on game crash if they decide to pop the VFX in that state.
 Found on Oka - vfx/ws/2kt_ws_s09/eff/2kt_ws09c0t.avfx Parsed as AxisConnect we get  Which corresponds to what's happening in game I've also previously tested it(and used it extensively) for "FirstPlus", which...
I know the wiki guide says changes in VFX Editor are not permanent, but is it possible to have workspace files automatically boot up with the game, instead of having...
- Use case; I want to edit a Penumbra mod but I don't have an existing workspace. I want to append an existing Penumbra mod to my workspace [ffxiv_dx11_nzMXRg4FvQ.webm](https://github.com/user-attachments/assets/3ca532d1-54a2-4c59-8da1-21ebfda83fd0) -...
Whenever I try to load a phyb file it causes the game to crash. This has happened both when trying to load a local file as well as just a...
Currently when this button is pressed (see image)  It has the effect of importing an entirely new .pap over the one currently loaded. **Goal**: I would like to be...