Dalamud-VFXEditor
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Parse Axis Connect Random as AxisConnect + differentiate AxisConnect3 from AxisConnect2
Found on Oka - vfx/ws/2kt_ws_s09/eff/2kt_ws09c0t.avfx
Parsed as AxisConnect we get
Which corresponds to what's happening in game
I've also previously tested it(and used it extensively) for "FirstPlus", which is X_YZ with AxisConnect, and got the expected result of connecting Random X to YZ I think it should be safe to assume that is how it works.
Additionally, looking at the code using AxisConnect, I've noticed it was used in UV curves, however UV only have X/Y so I took the liberty of creating a specific type for them. And yes, using an axis connect value that would be for Z here crashes the game upon spawn.