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Parse Axis Connect Random as AxisConnect + differentiate AxisConnect3 from AxisConnect2

Open lumxiv opened this issue 8 months ago • 0 comments

image Found on Oka - vfx/ws/2kt_ws_s09/eff/2kt_ws09c0t.avfx

Parsed as AxisConnect we get image Which corresponds to what's happening in game

I've also previously tested it(and used it extensively) for "FirstPlus", which is X_YZ with AxisConnect, and got the expected result of connecting Random X to YZ I think it should be safe to assume that is how it works.


Additionally, looking at the code using AxisConnect, I've noticed it was used in UV curves, however UV only have X/Y so I took the liberty of creating a specific type for them. And yes, using an axis connect value that would be for Z here crashes the game upon spawn.

lumxiv avatar Mar 20 '25 15:03 lumxiv