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SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism

Results 28 realism-effects issues
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When clicking through the sample models on https://realism-effects.vercel.app/, I noted the Swordsman looks wrong around the cape / cutout parts: ![20230304-213731_chrome](https://user-images.githubusercontent.com/2693840/222927635-67ca6486-3b95-480c-9a7e-d5a3a9e1a0f5.gif) I think either transparency or cutout may not be...

bug

I get a couple of errors when i'm calling SSGI in the latest version of the repo. I built this myself since npm was a little behind. I also tested...

Hi, First-of-all, thanks for this great library of effects! I'd like to try-out some recent realism-effects which are not yet available in the module version published to npm `1.1.2`. I...

enhancement

There is quite some discrepancy between what's outlined in [Usage](https://github.com/0beqz/realism-effects?tab=readme-ov-file#usage) and what's done in the example page. Is there a more basic example somewhere that just shows minimal setup, all...

Not exactly sure how to title this issue correctly; while testing a few more "clean" models to learn more about how realism-effects works I ran into a strange phenomenon: https://github.com/0beqz/realism-effects/assets/2693840/ae77cbb9-1943-44fb-83ad-7ea2b23ecedb...

I used GPUComputationRenderer to compute the position and velocity for particles and save them as texture, and pass them to instancedMesh for rendering. ``` ``` In the vertex shader of...

So helpers like TransformControls crash the render loop (same issue as the old [SSR](https://github.com/0beqz/screen-space-reflections/issues/10) ) and THREE.Lines create black overlay/glitch problems when SSGI is turned on So if we can...

bug

- Found that with these newest changes that meshes with depthWrite false were being set to visible: false as the GBufferpass wasn't returning their visible state after running. - Found...

fixes #30 There were issues with the `aoDistance` in both the `ssao` and the `hbao` implementation. I also move the distance value to the denoiser, as it is needed in...

Changing "color" in the material on runtime won't work. It seems like `propsPrimitive` didn't have color property inherited from `Material` class. (https://github.com/0beqz/realism-effects/blob/main/src/gbuffer/material/GBufferMaterial.js) ``` let props = Object.keys(gBufferMaterial) props = props.filter(...

bug