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SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism

Results 28 realism-effects issues
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I have 2 WebGLRenderer(Canvas) in my web. However, The second one didn't make use of realism effects. But the env map goes black when realism effects were used in the...

bug

I tested both locally and online, with your example code, as well as my own working code, and experienced a memory leak: the same model, loaded multiple times, and each...

bug

![image](https://github.com/0beqz/realism-effects/assets/78535301/fd24665d-122b-4884-bdb7-fb1f983b6659)

bug

Hello, I'm having an issue setting up the AO (both HBAO and SSAO) with varying scene sizes. In [this first example](https://codesandbox.io/s/y85y2x), I have a pretty standard setup with the HBAO...

bug

Just testing a bit on adjusting texture and material with realism effects SSGI passes I notice the texture repeat, center, rotation and offset is not working, also in material normal...

bug

Is there a recommended way to integrate the SSGI with `@react-three/fiber`? I tried adapting your code like this, but it did not work: ```typescript const SSGI = () => {...

enhancement

First of all, amazing what you have been doing here! Thank you for all your work here. I was wondering if there will also be support for this on mobile....

bug

Small issue that caused some artefacts. The occlusion value got in some cases below 0 and this cause some noise.

There seem to be some weird layers on the model? Interestingly, the problem gets resolved only when SMAA is applied. I'm curious if you're aware of the underlying cause for...

bug

I tried to test this pr(https://github.com/pmndrs/react-postprocessing/pull/211) for test in react-postprocessing I found when SSGIEffect instance created, Javascript VM instance has added so I think it is kind of workers but...

bug