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fix: ao distance value usage

Open MajorMeerkatThe3rd opened this issue 1 year ago • 2 comments

fixes #30

There were issues with the aoDistance in both the ssao and the hbao implementation. I also move the distance value to the denoiser, as it is needed in the shader there as well. Then the example from the mentioned issue works as expected.

MajorMeerkatThe3rd avatar Sep 26 '23 07:09 MajorMeerkatThe3rd

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realism-effects ✅ Ready (Inspect) Visit Preview Sep 26, 2023 7:31am

vercel[bot] avatar Sep 26 '23 07:09 vercel[bot]

Thanks for the PR! I'll have a deeper look into it soon. The HBAO code has barely changed so it should be no issue to integrate that.

0beqz avatar Apr 05 '24 02:04 0beqz