realism-effects
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Use "Selection" from `postprocessing` to control which objects participate in SSGI
So helpers like TransformControls crash the render loop (same issue as the old SSR )
and THREE.Lines create black overlay/glitch problems when SSGI is turned on
So if we can use the selection class from postprocessing that would be nice to have eliminate these problems
Yes it is planned, as it used to be supported in the screen space reflections effect. I'll work on it. I'll look into the issue with the lines
Any update on this one? I'm creating an isometric room and it seems i'm getting some issues. In my code i'm using BoxGeometry but i believe the UV's are not aligned as per the MRTMaterial. I would like to exclude my room from the SSGI as it's turning black when i apply the SSGI effect, my objects within are fine though and they work.
Material Type: MRTMaterial
Program Info Log: Vertex shader is not compiled.
�
VERTEX
ERROR: 0:350: 'uvundefined' : undeclared identifier
ERROR: 0:350: 'constructor' : not enough data provided for construction
�
345: void main() {
346: #if defined( USE_UV ) || defined( USE_ANISOTROPY )
347: vUv = vec3( uv, 1 ).xy;
348: #endif
349: #ifdef USE_MAP
> 350: vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;
351: #endif
352: #ifdef USE_ALPHAMAP
353: vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;
354: #endif
355: #ifdef USE_LIGHTMAP
356: vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;```