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The currently premier map editor for World of Warcraft in version 3.3.5a.

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Good day! Last week i been working with scripted Noggit and 010 and now i have few remarks about working with groundeffects. It can be useful for groundeffect editor implementation...

- we shouldn’t crash but just not do sky correctly - handling exceptions probably is #68

priority: high
code quality

commit 17ad16c added broken stuff and was reverted. Probably should be tried again but properly tested.

feature request

If the replaced texture is the last instance of that texture, it will be erased within the slot, leading to a `glDeleteTextures()` without active context. ``` VCRUNTIME140 CxxThrowException opengl\context.cpp (57)...

bug
priority: BLOCKER

> Could not get anything to work with 5.15, but with 5.9.9 it works. Likely: > - 5.12.0 fixes **[QTBUG-65199] enterEvent() and leaveEvent() now occur when a hovering drawing tablet...

priority: high
code quality
component: tablets

Rotating an object without using the interface may set the rotation values below -180 or above 180. If those numbers are exceeded, rather than looping around, the interface will stop...

Client sees the flag and loads random data as if it were MCLQ, which we don’t save.

bug
priority: high

scoped_***_reference after creating are being passed between various functions using std::move semantics. That triggers destruction and subsequent construction on each move. That results into many repeating search operations on noggit::async_multimap_with_normalized_key...

bug
priority: low

I thought that getting free rotation would be a great addition to noggit, would give us faster rotation of objects, and instead of having to know 2 or 3 different...