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The currently premier map editor for World of Warcraft in version 3.3.5a.

Results 86 noggit3 issues
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As per Kobiesan on discord, 2164 has broken lighting in 2d mode. They attached a “good” version and that version screenshot. It is unclear if the issue persists in more...

bug: rendering
priority: high
unconfirmed

could it be possible to add another viewport to the window so we can see how an area looks from a certain angle without going to that angle every time...

feature request

e.g. "mouse move follow cursor on ground" always resets to yes, even if the user does not like that. either save the last state, or allow to set defaults.

feature request
priority: low

use clipboard or a dialog instead

feature request
priority: low

Currently, we load from the input and copy that 1:1. This leads to TC at least not removing fatigue if users edit water to be shallow. It also means users...

bug
priority: high

- random pressure - auto-lowered pressure when used at textures border(eg roads) - maybe some figure brush(cracks?) completely customizable brushes have also come up in the past.

feature request

![image](https://user-images.githubusercontent.com/2866005/86028113-d18c0600-ba31-11ea-96c5-a81ea1e2fca7.png)

feature request

https://github.com/wowdev/noggit3/blob/default/src/noggit/ui/ObjectEditor.cpp#L604 At least missing: `-`. Should not just add `-` but check all listfile entries against the regex.

bug

M2 objects fail to render on Mac due to an OpenGL error being raised somewhere.

bug
bug: rendering
priority: BLOCKER