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The currently premier map editor for World of Warcraft in version 3.3.5a.

Results 86 noggit3 issues
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@Amaroth suggests: > Shadow Maps are "painted" shadows on terrain which don't disappear when models are hidden/deleted/moved. This is an issue with Blizzard's maps, especially Vanilla ones. I can't imagine...

feature request
priority: high

@SteffMC suggests: > A line tool like the prop line tool mod for cities skylines. Makes it easy to place human made structures like trees on roadside or bushes and...

feature request

@SteffMC suggests: > A tool with radius that deletes all models inside the circle. For faster clean up of trees for example.

feature request

@SteffMC suggested: > Ground effect editor should be implemented in Noggit. Noggit doesn't really have to be capable of rendering ground effects, but displaying and changing their IDs should definitely...

feature request
priority: high

See 8d34e14e73, b3cecd5c4c for SDL implementation back then.

feature request

@skarnproject reported on 2017-02-03 > Since some time normal calculation algorithm for used for terrain brushes is a little bit different from Blizzard's one. To reproduce: edit terrain with zero...

bug
priority: high

@skarnproject reported on 2017-02-03 > M2 models (possibly WMO models too) are rendered in a kind of weird order. You don't see the issue normally when the model has no...

bug: rendering