godot-kotlin-jvm
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Godot Kotlin JVM Module
It would be cool to have it, so that we would know what went wrong
Follow up of #267 It might be a good idea to build and publish snapshot versions on a regular basis. For example a snapshot build each week. The only module...
I've noticed that if one forgets to decorate their signal in a class with `@RegisterSignal`, the signal will still work in the editor, but not in an exported build. After...
Best would be a task triggered by the Editor plugin which generates the jre when a new kotlin script is created (similar to the C# plugin) or when run is...
Follow up to #181 Make the signal conversion regex more permissive by allowing PascalCase and snake_case functions. Also functions with preceding `_` should be allowed. Either this or completely disallow...
We need to clarify in our documentation that the jre generation using jlink has do be done on a per platform basis. Atm this is unclear and leads to export...
Some java 11 modules do not make it to the classpath of the application. This can be a feature as we strip the things we don't need. Java modules should...
The default value behavior should be documented in the knowledge base 
The way we currently handle conversions for several types is not centralized in one place, is error-prone, and not other-JVM-language friendly. The 2 main cases for that are the 32...
Hi everyone, I was wondering what would be necessary to help get Clojure working on Godot? I'd love to get started on trying to get it working!