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Godot Kotlin JVM Module

Results 183 godot-kotlin-jvm issues
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It would be cool to have it, so that we would know what went wrong

topic:core

Follow up of #267 It might be a good idea to build and publish snapshot versions on a regular basis. For example a snapshot build each week. The only module...

enhancement
good first issue

I've noticed that if one forgets to decorate their signal in a class with `@RegisterSignal`, the signal will still work in the editor, but not in an exported build. After...

bug
topic:entry-gen
topic:core

Best would be a task triggered by the Editor plugin which generates the jre when a new kotlin script is created (similar to the C# plugin) or when run is...

topic:editor-plugin

Follow up to #181 Make the signal conversion regex more permissive by allowing PascalCase and snake_case functions. Also functions with preceding `_` should be allowed. Either this or completely disallow...

topic:core

We need to clarify in our documentation that the jre generation using jlink has do be done on a per platform basis. Atm this is unclear and leads to export...

topic:documentation
good first issue

Some java 11 modules do not make it to the classpath of the application. This can be a feature as we strip the things we don't need. Java modules should...

The default value behavior should be documented in the knowledge base ![1](https://user-images.githubusercontent.com/22662033/115375080-ba3f2480-a1cd-11eb-8898-e3b5595eb425.png)

topic:documentation
good first issue

The way we currently handle conversions for several types is not centralized in one place, is error-prone, and not other-JVM-language friendly. The 2 main cases for that are the 32...

enhancement
topic:entry-gen
topic:api-gen
topic:core

Hi everyone, I was wondering what would be necessary to help get Clojure working on Godot? I'd love to get started on trying to get it working!