godot-kotlin-jvm
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Godot Kotlin JVM Module
This adds CI/CD tests on an android emulator to test the android builds as well. After this PR is merged, we should be able to do test reports for both...
Currently the editor plugin is disabled because it wasn't working triggering several error/warning messages. On top of that the building feature wasn't working on Windows. Cedric and I suggest to...
With 4.2, Godot will allow exporting the documentation alongside the api in the api.json (https://github.com/godotengine/godot/pull/82331) It will allow us to remove the XML parsing in the api generation and have...
Issue used as a memo to remember to update core types when this PR is merged: https://github.com/godotengine/godot/pull/82926
Previously Godot didn't have any way to remove existing instance_bindings from Object, leading to some additional code in the MemoryManager to handle singletons, objects stored in static instances and potential...
With Godot 4, one can now provide documentation for all custom classes and members. **Note:** After we moved to GDExtensions, the following info is not correct anymore. However even though...
In my project, I have many cases where I need to create classes inheriting a Godot base type (well, most of the time inheriting a Node). Except, the construction of...
One useful feature GDScript has is the ability to suspend execution of the current function and wait for a signal to be emitted before resuming. Kotlin has an awesome coroutine,...
Especially with https://github.com/utopia-rise/godot-kotlin-jvm/pull/441 there could be cases now where classes have the same fqName from different dependencies. If that's the case, they'll override each other, and only one of them...
I just found this: https://imperceptiblethoughts.com/shadow/configuration/minimizing/ We don't use this atm. But it should be easy to use minimization for release builds.