godot-kotlin-jvm
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Godot Kotlin JVM Module
When you use gdj files which have been generated from Java Source Files, the game crashes on start with a NoClassDefFoundError, which is only shown when running the editor itself...
fix https://github.com/utopia-rise/godot-kotlin-jvm/issues/525
Every now and then it happens that the godot editor crashes while I rebuild my kotlin files. Here's the trace: ``` Godot-JVM: Build lock present. Not reloading... Godot-JVM: Changes detected,...
Godot `notification` function is a special case in the Object API. At first glance it looks like a regular virtual function but behind the hood it's using some macro black...
This shows system alert dialogs if the system or project is misconfigured (JAVA_HOME missing, no embedded jvm on exported projects). **NOTE:** This only handles cases where we would otherwise quit...
Fixes #573 With godot 4 the hint string for the inspector changed it's format and now also Node and Resource based classes are allowed for Array's. Our implementation now covers...
The following property declaration works without any issues and behaves as expected: ```kotlin @Export @RegisterProperty lateinit var myNode: Node3D ``` However, the following property declaration: ```kotlin @Export @RegisterProperty lateinit var...
I've experienced the following several times: - change some kotlin files which have `@RegisterClass` on them - forget to rebuild gradle - switch to godot editor - launch the game...
If the Entry ID in `godot.registration.Entry` is out of sync with the build, for whatever reason, Godot crashes anytime it tries to reference a script. ``` ================================================================ handle_crash: Program crashed...
When running a game and then closing it, console reports memory leak, caused by enum of StringName   Source code: https://pastebin.com/FJSYsmTb