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Godot Kotlin JVM Module

Results 183 godot-kotlin-jvm issues
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As far as I can tell, the OS image used for GH Actions lacks `libwayland-dev`, so it should be installed before building the rest of the program.

Some libraries and user code require to load jni libs (dynamic libraries). Our own [DexClassLoader](https://developer.android.com/reference/dalvik/system/DexClassLoader) has had only access to system libraries. Hence, any libraries one might want to bundle...

### Overview This proposal outlines a major architectural shift for the Godot Kotlin project: transitioning from the current use of the Godot Script API to leveraging the more modern and...

When one connects to a signal using a lambda: ```kotlin mySignal.connect { arg1, arg2 -> // do stuff } ``` one receives a godot Error object as a return type...

topic:api-gen
topic:core

I'm trying to define type aliases for primitives and Godot types, but I'm running into issues with registered properties/functions/signals. Version: **0.11.0-4.3** ### Property Registration I have the following type alias:...

bug
topic:entry-gen

The IDE plugin is generally in pretty bad shape. It historically grew in functionality and had to be adapted to project and intellij changes over and over again without a...

topic:ide-plugin

This adds support for abstract class registration (both regular abstract classes as well as registered interfaces). Should resolve #730 and #488

topic:entry-gen
topic:core

Right now, the callable interface is generated in a way that makes it very difficult to use in Java. The Java example given [here](https://godot-kotl.in/en/stable/user-guide/signals_and_callables/#callables) is incorrect, but besides that it...

Writing this as documentation for how I got this working. ## The goal 1. Click run/debug in IDEA (or press Shift+F9/F10). 2. Gradle builds the Kotlin project. 3. Game is...