HoudiniEngineForUnreal
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Assets generated using PDG instantiations in UE5 cannot be baked as blueprint Actors
When I use PDG to instantiate assets in UE5, I can't bake the result of PDG as a blueprint Actor because the blueprint option can't be selected, only the Actor option can be selected and will work. I tried different versions of Houdini Engine, but the issues persisted. For SideFX.zip