samme

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Appears fixed by #641 https://codepen.io/samme/pen/JjoeGaW

The original sprite is actually rendered correctly (it's behind the huge one). The huge sprite is `game.debug.sprite` with the wrong texture drawn on it.

Appears fixed by #641 https://codepen.io/samme/pen/gObQPZd

What's the expected outcome for sprite.shader = filter only? And did it ever work as expected (in v2.7 w/o WEBGL_MULTI or in v2.6)?

Appears fixed by #641 https://codepen.io/samme/pen/eYmQJxZ

[Enable the json1 plugin and export in _Tiled 1.1_ format](https://github.com/bjorn/tiled/issues/2058#issuecomment-458975579). I guess we’ll have to update the parser. 🙁 - https://github.com/photonstorm/phaser/issues/3998 - https://github.com/bjorn/tiled/issues/2034 - https://github.com/bjorn/tiled/issues/2058

> the horizontal scroll on page stops working Can you explain this part — what touch gesture, and where, should scroll the page but doesn't?