samme
samme
Is this the same as #207 ?
@jbpuryear would you like to updates the docs?
> There is a demo at . World bounds collision only works when line 30 (containing the call to updateCollisionMask) is uncommented. Also fixed by removing p2.updateBoundsCollisionGroup(true);
So the TypeScript definition is wrong?
Did you get an error in the browser? What's the error message?
Could you try [phaser-test.js.gz](https://github.com/photonstorm/phaser-ce/files/4566610/phaser-test.js.gz) to see if it makes a difference?
Does this reproduce the problem? https://codepen.io/samme/pen/JjYwKML
What causes the visibility change?
@davcri what does [game.debug.sound(…)](https://codepen.io/samme/pen/PELLvm) show?