samme

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> There is a demo at . World bounds collision only works when line 30 (containing the call to updateCollisionMask) is uncommented. Also fixed by removing p2.updateBoundsCollisionGroup(true);

So the TypeScript definition is wrong?

Did you get an error in the browser? What's the error message?

Could you try [phaser-test.js.gz](https://github.com/photonstorm/phaser-ce/files/4566610/phaser-test.js.gz) to see if it makes a difference?

Does this reproduce the problem? https://codepen.io/samme/pen/JjYwKML

@davcri what does [game.debug.sound(…)](https://codepen.io/samme/pen/PELLvm) show?