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Using filters makes batched textures on setTexturePriority method invisibles

Open pacmanmulet opened this issue 8 years ago • 1 comments

Here an example of the problem: https://jsfiddle.net/eck2jdzp/

In the provided example, I create three sprites . After apply one or more filters to one of them, the sprites which texture was set on setTexturePriority method are not shown.

Thank you.

pacmanmulet avatar May 10 '17 11:05 pacmanmulet

Assume fixed by #641

samme avatar Jan 19 '20 21:01 samme