samme
samme
TweenData#start swaps the start and end values. I'm not sure why yet. For now try to use Tween#to instead if you want to use repeats.
There is an example like this () that positions the layer with `x` or `y` but it works only in 2.7.0b2 and no versions before or after that.
See also #34 . I wish we had an example (@hexus?). > Added `tileOffset` (`Phaser.Point`) property to `Phaser.TilemapLayer`. This allows offsetting layer positions in a way that plays well with...
See also #409
> new Phaser.Game({width: 10, height: 10, renderer: Phaser.AUTO, resolution: 1}) I don't see the warning in my Firefox () so it may be platform-specific. [v2.7.7/src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js#L58](https://github.com/photonstorm/phaser-ce/blob/v2.7.7/src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js#L584)
Can you try new Phaser.Game({enableDebug: false}); ?
@softmixt Which platform/OS?
Here is `enableDebug: false`:
The debug canvas is drawn each frame unless it's disabled (via `enableDebug: false`) so that's probably what's causing it in an "empty" game. If you set a breakpoint on the...
Ultimately someone needs to figure out why the `aTextureIndex` attribute value is missing. If you just want to silence the error, you can overwrite PIXI.WebGLSpriteBatch#flush: