rdb
rdb
So, on some Mac versions we need to use CGShieldingWindowLevel() and others we need to use NSMainMenuWindowLevel+1? I'm guessing that would be M1-based macs only for CGShieldingWindowLevel? Or do we...
You're right, it does break on Intel. Ugh! Fine, getting rid of `CGLSetFullscreenOnDisplay()`, pushed to release/1.10.x branch. What a mess, Apple.
I think it's the window decorations. x=0 refers to the left edge of the client area, but the window border also counts as part of the area for which we...
Where are we with this PR? From my understanding, the current status is that the .desktop files do not work when extracting the tarball, because they do not support relative...
I'm reluctant to ship a "broken" desktop file, ie. one that looks inviting to click on after extracting the tarball, but actually doesn't work. It seems that desktop files are...
I think we should probably always set this flag to false for externally-loaded textures, and true only for textures that are embedded in the bam file.
Sorry, I just realised you *are* talking about embedded textures. Surely if you don't keep these in RAM, you will lose data, meaning you can't reproduce the texture data and...
Implemented. Splitting out the OpenGL stuff from cocoadisplay into a separate cocoagldisplay module was a prerequisite (which will also help with Vulkan down the line), which is done in 545ede9d941be800a554ba1013a017a1a6b6f744....
Ping - please make the pending requested changes. Or if you have abandoned this work, please close the PR. Thanks!
Thanks for your great work on this! I'm going to hold off on merging this for now until (1) the navmesh implementation is merged into the master branch and (2)...