rdb

Results 471 comments of rdb

It could be that I am understanding this issue incorrectly. It would help to have an example model we could look at to better demonstrate the problem. Do note that...

If I use blend2bam to load `character_test_bad.blend`, it does work correctly. So it is exclusively a problem with the conversion to Y-up and back (which is suppressed by blend2bam). The...

There are valid reasons to prefer gltf over bam, and I personally still think we ought to get this bug fixed for the gltf conversion path.

I could be mistaken, but panda3d-gltf does not support the built-in physics system. "builtin" in this case refers to the built-in collision system. panda3d-gltf makes no attempt to optimize the...

A further note is that the shader generator is currently unable to process the tangents that panda3d-gltf uses, because it specifically looks for a `tangent.0` column (with 0 being the...

@Moguri no, the cache should be working correctly with Python file loaders out of the box.

Rather than deleting, you could try replacing the gltf file with a different one. Panda should look at the timestamp of the file to determine whether it has changed, and...

Just curious, is this with Panda3D 1.10.6-pre or 1.10.5? I ask this because there is a change that allows importing default values of sliders correctly. I'm not sure if that...

My first instinct is that we shouldn't try to combine the skins, but respect the skeleton property in case of a conflict. What's less clear to me is in which...

On second thought, this file has only one animation affecting all the skins. How exactly would this be expected to work, I guess as a subpart animation? Not sure whether...