rdb

Results 443 comments of rdb

For clarity… Note that vertex colours are always linear, even when stored as bytes. panda3d-gltf just passes through the vertex colours unchanged. Also see KhronosGroup/glTF#1638. This is partially because GPU...

I think this would require support for specular textures in Panda. We have "gloss" maps in Panda, but this is a single factor and not a colour. I would not...

For the record, there is also the [KHR_materials_specular](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_specular/README.md) extension now, which adds specular maps to the regular metallic-roughness model. I'm a little annoyed that it has a competing definition of...

The near distance doesn't affect how close to a wall a light can be. It just affects how close an object can be to a light source and still cast...

Those aren't likely to be within 1cm of the light source. For lights with such close casters, it would be necessary to tweak the near clip so that it's just...

OpenAL doesn't have dry/wet? That's rather odd. I think it's somewhat important that we have the same parameterisation between FMOD and OpenAL. If we have to reorganise some of the...

The advantage is obvious: it allows switching out the audio implementation without changing any code. This is a common thing to do when different implementations work better on different platforms....

I think if anything, we should have more specific issues for more specific areas to redesign, such as NodePath. NodePath is a particularly large class with many methods to mutate...

Let's focus on the fundamental features of a UI system before we discuss adding additional features.

I had a mini-brainstorm with @janEntikan after looking at BMaxV's sample and here are some thoughts: 1. The API with `setup()` is awkward, and putting everything in the constructor a...