Ray

Results 351 comments of Ray

Implemented in commit https://github.com/raysan5/raylib/commit/99dac5451cad1c45c0a6b1da5c6175a7575f3403

@Not-Nik I'm afraid this issue has been reviewed many times and there is always some side case (macOS version, CPU platform, display type) that fails and the issue comes again....

I'm closing this draft. HighDPI and macOS implies many considerations.

@bztsrc Hi! Excuse the late response! I think this is a complex topic, I've also found that issue when dealing with OBJ models and I couldn't find a good solution,...

@bztsrc Ok, I see. But, is that new hook mechanism required because the m3d file-format is changing? I mean, avoiding the use of filepaths directly inside the .m3d file, replacing...

@bitRAKE Thank you very much for the detailed report. I'm afraid there have already been some related issues but it's very difficult to find a proper solution for all them,...

@sgraham Excuse the late response and thanks for the feedback! I agree that a `WINDOW_FULLSCREEN_DESKTOP` mode must be definitely added. `SetWindowState(0)` actually clear ALL window flags, probably the function you...

This issue should have been addressed by now.

@hanaxar Thanks for the review. Would it be possible to use a simple `while()` loop? I try to avoid the `do-while` approach in raylib.

@hanaxar Thank you very much for the improvement!