Ray

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@xslendix thanks for reporting... did you verify that theory?

@xslendix good catch! feel free to send a PR! 👍🙂

Afaik, it is drawing using float positions so issue could be platform/os/gpu/drivers dependand and impossible to address on raylib side.

@jopadan Please, could you provide some comparison images to illustrate the issues those changes are addressing? Those are many examples changes and I'm not sure if so many reviews are...

@jopadan As I told you those are too many changes for a single PR. I need some time to review them properly. Still wondering why all those changes are required.

I'm afraid I'm not merging this PR, too big and find it confusing. If it is related to HighDPI, it should/could be addressed internally in some other way.

@veins1 thanks for the review!

@M374LX Good catch! It should be reviewed!

What about a WebAssembly build to run it on web?

@brccabral Did you review with `RenderDoc` that the batching system is not broken? Last time this change was intended, the batching system was broken.