Ray
Ray
It seems the issue could be GLFW related, closing it.
Waiting to resolve some conflicts in the PR for merging...
@tomlikesnakes Thanks for reporting! Actually, OpenGL ES 3.0 has been added recently as a backend GL option to raylib and it has not been widely tested.
Investigated a bit this issue... It seems the exact location of the issue is in [`rlDrawRenderBatch()`](https://github.com/raysan5/raylib/blob/master/src/rlgl.h#L2904) function, in [`glVertexAttribPointer()`/`glEnableVertexAttribArray()`](https://github.com/raysan5/raylib/blob/master/src/rlgl.h#L3015) calls. The issue seems related to first parameter of both functions,...
After testing, I couldn't reproduce the issue. I compiled raylib with `PLATFORM_WEB` and `GRAPHICS_API_OPENGL_ES_30` And then I compiled one example with the following line (in this case, using ASYNCIFY): ```...
@Infinityridr Mmmh... no idea what can cause this crash but it seems it could be related to glfw and not raylib itself... could you try with another backend like SDL?
@skeeto Wow! Thank you very much for the detailed explanation! PS. I'm a big fan of your work! Not only the `w64devkit` but also your amazing collection of articles! 💯
I think this issue can be closed.
@skeeto Great! Thank you very much for the fix!
@JeffM2501 @Peter0x44 Thanks for the improvement, it looks good to me, let me know if it is ready to be merged!