Ray
Ray
@ninadsachania thanks for the review!
@aeaeaeaeaeae Could this issue be a duplicate of https://github.com/raysan5/raylib/issues/4426?
Hi, in case it can be useful for someone, for raylib I created a single-file [gestures.h](https://github.com/raysan5/raylib/blob/master/src/gestures.h) module to manage gestures for the multiple platforms, receiving simple touch events.
It seems this PR is a duplicate of referred one, closing this one.
@ListeriaM What is exactly the bloat added from those functions? Personally I like them exposed because I use them sometimes on my user code just including the required .h and...
> I think removing them is the better option, since I don't consider them part of the raylib API Unfortunately, afaik, not all the internally used libraries expose some way...
I'm ok for now with the exposed symbols (actually I use some of them on my tools).
@RadsammyT does it address https://github.com/raysan5/raylib/issues/4075? Solution is ok but I try to minimize `rlgl` functions dependency for `rshapes` and it adds a very specific dependency (in the sense that is...
@casperbear Here the reason for the change: https://github.com/raysan5/raylib/issues/3884 As expected, that fix, "broke" pixel-perfect line drawing... and introduced a GPU/drivers-dependant behaviour... but previous implemententation was drawing one rectangle for each...
@RadsammyT After lot of thinking, I'm merging this improvement... Thank you very much for the review!