Nick
Nick
Doom Launcher by default is portable. Everything is stored in the GameFiles directory.
lol yeah that's a good one. Simple enough fix and done this morning.
Oh I didn't notice it was still executing the screenshot. It probably shouldn't. The function that accepts the binding must not eat the key. I will have to investigate more...
What are the CPU and GPU? I have tested this scenario and others have as well with vsync enabled and couldn't reproduce. How are you measuring the latency? The built...
I suspect this could be a windows issue where its not using latency optimizations for the window anymore. By default Windows will triple buffer windows which would explain why the...
Could be an issue with the test to see what version of OpenGL is supported. Does it write an errorlog.txt? You can try forcing it to 3.3 by adding +glversion...
It's supposed to write errorlog.txt to the current directory. It may not be functioning on Linux or is writing it somewhere else. I will have to test that as well...
This happens because the sector movement is just beyond the default maximum dynamic render distance of 6000
Having it compile on Linux is not something I am going to do. There is too much of a time investment there. However, I did work with someone to fix...
GLDEFS skybox can exist outside of UDMF. Also, UDMF support exists on dev right now, but it's not going to support everything GZDoom does.