Nick
Nick
You can simply just rename the file. Just name the file DOOM_v1.666.WAD or whatever naming convention you want. Doom Launcher will give a warning that it doesn't recognize it as...
Thanks for the detailed info. I think the problem is the window doesn't really exist but it always tries to write the most up to date splitter values for the...
I had something like this happen once recently, and it appears to be related to exclusive fullscreen detection on Windows. Was it happening all the time? You can try disabling...
I see the problem. The sky rendering is still assuming 90 FOV. It wasn't updated to take the configurable FOV into account.
Should be fixed with [45139af](https://github.com/Helion-Engine/Helion/commit/45139afec7bd0477fb0922bda8e8cf34c815de14)
This is a symptom of using nearest filtering. You would have to change to bilinear or trilinear. I also just noticed that changing the texture filtering in the menu doesn't...
It's using 32 points vertical and horizontal which generates 6,144 vertices. Doubling the point count just moves some of the noticeable points but you can still see them if you...
This is caused because the thing has noblockmap and nosector flags set. Gzdoom handles this the same way. Not sure how it should ever work in any port since this...
This is apparently a zdoomism. Vanilla did not do this.
Adding a note here for anyone else that might see this. The C++ redist was packaged into Windows updates at some point. If Windows isn't fully up to date or...