mirh

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https://github.com/kkroening/ffmpeg-python#installing-ffmpeg

Colorspace problems are an [awful](https://github.com/n00mkrad/flowframes/issues/84) [reality](https://github.com/k4yt3x/video2x/issues/403#issuecomment-1012683319) with ffmpeg (and only the god knows what happens with the python wrapper) but at most you'd see a slight color shift, not "noisy...

> It was already a known problem (PCSX2#1195) and i didn't know how to fix it. I literally mentioned the fix there in the first post. And it's not even...

It has been like almost a decade since I first came to know about the problem, and people banging their head against it.. but could it be that the game...

I'm very confident that the game wasn't broken on day one, so it must definitively have some way to decide what to pick up. And UE2 doesn't have AppCompat buckets...

This is how it should look btw https://youtu.be/nB9BTbtNyDw?t=1220 And I think presumably the d3d9 override should carry to d3d8. https://github.com/AlpyneDreams/d8vk/blob/d3c1331a8555a578b9c8a89061fc67b5a6aec767/src/d3d8/d3d8_interface.cpp#L76-L77

Report regressions [here](https://www.vogons.org/viewtopic.php?t=82442) You might also want to give a check to Komat's [original fix](http://www.jiri-dvorak.cz/scellpt/) perhaps (if self-admittedly imperfect)

@Zylann Probably related to #1472

https://jackaudio.org/faq/jack_on_windows.html JACK doesn't seem bad, but its low latency path still actually relies on ASIO (through portaudio in turn) Nothing wrong in relying on an external library I guess.. but...

Putting aside IAudioClient3 is W10-only, that's completely nice, dandy and possible indeed. But the (almost-dead) portaudio library only seems to support it with regard to the most basic [UWP](https://app.assembla.com/spaces/portaudio/git/merge_requests/4995123) needs....