mirh
mirh
https://forum.odroid.com/viewtopic.php?t=41139 https://forum.odroid.com/viewtopic.php?t=40927 @gabrielribbae
https://github.com/EMGD-Community/intel-binaries-linux/issues/23
Maybe @keybreak has some clue
I just tried the demo (build.. *1*? files are supposedly dated 2007-10-22 and versioned 1.0.0.1) and I couldn't get this either.
Even GOG's Warhead has securom cruft? EDIT: I was told the new crysis remaster is basically just an updated version of the 2011 console port
err: RegisterExitCallback() failed with error code 87 Sigh, meanwhile this happened when I accidentally deleted the .trex folder from the rtx-remix official package to replace it with the updated stuff...
You have better chances trying with DLSS2FSR/OptiScaler
If they don't, I see no reason they couldn't? The "work" the nvngx dlls do may be custom tailored to the game, but presumably their interfaces are still pretty generic...
DLSS v1 and DLSS v2 work entirely different _inside_, yes. Nonetheless DLSS v1 was more advanced than (say) FSR v1 and it wasn't just a spatial upscaler. The api interfaces...
Wrapping of any api on top of another is already demigod stuff, and people with that expertise don't swim in free time. Though I'll grant there is a non-trivial chance...