mirh
mirh
https://community.hwbot.org/topic/155748-athlon-x4-845-crossblade-ranger-and-so-it-begins/#comments https://web.archive.org/web/20160318170558/http://www.overclock.net/t/1560230/jagatreview-hands-on-amd-fx-8800p-carrizo/410#post_24287228 https://web.archive.org/web/20151220083614/http://www.overclock.net:80/t/1573937/carrizo-fx-8800p-a10-8700p-info-and-optimizations/30#post_24440641 You might appreciate these then. EDIT: https://github.com/psyborg55/amdmsrtweaker-lnx
> Edit : my bad, there are ways to preserve, but implementing them is outside the scope of a file manager. Why? On a desktop it would be totally expected...
The story was quite different when @kcat reported it https://github.com/kcat/openal-soft/issues/62
Duh, of course I was assuming any EAX restoration would have gone through reverse engineering of creative's proprietary apis. I thought that was the easier part compared to getting audio...
https://www.youtube.com/watch?v=X30rSM-kpSg https://www.youtube.com/watch?v=Gw20N5z-NG8 @GreatEmerald Some videos on the old cards (even though drivers and reverb gain are all over the place)
I have been told this is broken in the new eax openal-soft.
Yes, eaxefx getting merged means openal-soft will include it. This has nothing to do with DSOAL, which already comes with its own code for eax, and only uses openal for...
Didn't you mention that you can't use the same openal dll because of the global state of contexts? p.s. I don't believe directsound ever supported EAX 5.
I see.. and yeah, code duplication seems kinda uncalled for (even though there are git subtrees that could simplify the matter, and it could come in somewhat handy if EAX_AL...
Because presumably it was already there in the original codebase, it didn't cause any problem on recompile (even though I'm not sure what 64 bit library they linked against) and...