Dzmitry Malyshau

Results 958 comments of Dzmitry Malyshau

I understand the concern here and fully agree on it, in general. In particular though, the API complexity increase appears to be small, and the backends that don't understand colors...

Thank you for the investigation! I don't see how (2) push/pop approach is going to work. I want to have different layers of the stack using different colors, so it...

I got the same on Windows after building the latest Assimp, which happens to be of version 142, and renaming the library to version 140 and putting near the executable...

Yes, I just used an older config with the newer rusty-slider. It's just about the path here.

Btw, thank you for amazing work on this tool! I'm using it for a talk on the upcoming Rust Gamedev meetup this Saturday ;)

@pcwalton thanks for looking into it! I'm not too worried about GL backend shortcomings - if we discover some aspects of the backend don't work for pathfinder, we should be...

WebGPU [supports](https://docs.rs/wgpu/0.5.0/wgpu/enum.VertexFormat.html) `Char2` and `UChar2`. Why do you want to align those to 32 bits? My recommendation is - don't have a separate code path, just change pathfinder to use...

@cart > But wouldn't that complicate the code more given that we'd be dealing with vec2s when the code assumes a single int/uint? My proposal is to make this code...

> This issue seems solvable by adjusting the metal backend to query uniforms using argument type names instead of argument names. I don't understand this part. In gfx/wgpu world, there...

> I gave up too early the first time I tried and I just started diving into other solutions. I should have circled back with you when I couldn't get...