Dzmitry Malyshau
Dzmitry Malyshau
What is your motivation for this issue? Are you just running on a Vulkan-incapable hardware? Or just curiosity?
I've finished implementing vertex buffer support in https://github.com/kvark/blade/pull/102. However it will need more groundwork in Zed if we are adopting this approach. We'll no longer be able to map structures...
@mikayla-maki there are two paths here to consider: 1) GLES path for older desktops and phones. We can safely assume GLES-3.2 here with storage buffer support. This shouldn't require any...
@jansol not all elements have rounded corners. For example, #7231 makes the fast path for such quads that are just quads, and it makes a good difference. In WebRender we'd...
@cla-bot check
@williamdes yes, that's the big boss of the text system missing. Looks like the suggested path to it is implementing `cosmic_text`.
@IsaccBarker would you mind making a PR? What do I need to set up?
This should be simpler now that #2256 is in, which contains infra to create IR structure types.
I haven't tested it on iOS yet, but there should be minimal, if any, changes needed. This is based on the experience we had with `wgpu`. Note that, in terms...
I believe the minimal functionality in WGSL you'd need in order to support this in user space is just a string type. As soon as you have a string literal...