Dzmitry Malyshau

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Don't worry about Starc yet. It's unlikely relevant to the core of the sync problem you are facing > On Sep 3, 2020, at 21:38, Zicklag wrote: > > ...

@zicklag have you gotten stuck? Do you need any help investigating this further?

Also, if we haven't tried that. Let's call `glow.finish()` after rendering to the RBO.

Ok, thanks. We really really need to reproduce it on the quad example. And also, we need to know precisely what HW and SW is on your platform that reproduces...

Yes, that's great, thank you!

Thank you for filing! Do you see this happening on the colour-uniform example?

(marking as medium priority because I hope Amethyst can use the new swapchain model (that our quad example shows) instead of the old one)

Thanks for filing such a detailed issue! First observation: we need to get that info when there is only a physical device available, just like Vulkan does. Otherwise, piping gfx-portability...

Now that #2885 has landed, we have the API in place. We need to find a way to support it on DX12, at least, and also look into DX11 and...

I'm thinking, the possible solution could be: 1. provide a root constant (32 bit) with each bit corresponding to a sampler. Bit = 1 if the coordinates are unnormalized. 2....