Dzmitry Malyshau

Results 994 comments of Dzmitry Malyshau

@grovesNL please take a look! It's currently blocking https://github.com/kvark/blade/pull/179

I'll just merge this one, at least.

Interesting, so these attributes are incorrect ``` attributes.push(egl::TRANSPARENT_TYPE); attributes.push(egl::TRANSPARENT_RGB); ```

If you can build, it would help if you could narrow it down a bit by playing with this section ```rust let mut attributes = vec![ egl::RENDER_BUFFER, // We don't...

Awesome, do you want to submit a PR for this, @andreymal ?

Would be great to see the logs! Dell XPS 15 is quite a popular piece of hardware, so I'd love to get it fixed.

Angle keeps disappointing: ```cpp float gl_texture2D_comparisonLod(uint samplerIndex, float3 t, float lod) { const uint textureIndex = samplerIndex - textureIndexOffset2D_comparison; const uint samplerArrayIndex = samplerIndex - samplerIndexOffset2D_comparison; return textures2D_comparison[textureIndex].SampleCmp(samplers2D_comparison[samplerArrayIndex], float2(t.x, t.y),...

Interesting, thank you for bringing this up! So you are saying we shouldn't be replacing the layer, and we can add a sub-layer. If there is already a layer though,...

Yeah, it's very weird that your Mesa's GLES implementation is behind. I see no reason why it can't support the shader storage buffers.