Dzmitry Malyshau

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Part of the task here is figuring out how to test this. Being able to run [gfx_ocean](https://github.com/msiglreith/gfx_ocean) is one of the goals.

Copied from https://github.com/gfx-rs/gfx/pull/3231#issuecomment-619543057 : So the main goal of this backend is to target the Web. This means, we don't care in particular about wgpu-core or even wgpu-native (even though...

Also see https://github.com/webgpu-native/webgpu-headers/issues/47 as highly relevant to the way we get async functions.

We can't bump glutin dependency in the released version, since this is a breaking change. We do update it in `master` though. If you can't reproduce the problem in `master`,...

FTR, Khronos TSG didn't decide to change these in any way since we said that it's possible on D3D12. I thought we had a rough plan on supporting multiple pools...

Do you have an idea of how this could sound in the spec? Saying something straightforward like "at no point should a draw call use bindings from multiple descriptor pools,...

Interestingly, the number of samplers is already capped in Vulkan: `maxSamplerAllocationCount`

Sampler limitations are addressed in #3393

Yep, GL is totally broken right now. We landed a big refactor on master, than tried to port it on hal-0.5 in #3216 and realized the whole approach was flawed....