Dzmitry Malyshau
Dzmitry Malyshau
Yes, Blade supports GLES-3.0 because that matches WebGL2. You just can't use any storage buffers on that platform.
Thank you for filing! Could you attach the outputs of `glxinfo` and `eglinfo` here? Rewriting GPU layer without having buffer storage or dynamic array size is possible but quite a...
I took another look at the code. It doesn't seem as bad. Something isn't right here, though, it should be working right away. > MissingFeatures(Features(BUFFER_STORAGE | DYNAMIC_ARRAY_SIZE)) This is an...
@dan-da could you share outputs of glxinfo and eglinfo here, also debug log from `bunnymark` example?