kleonc
kleonc
Same issue as in https://github.com/godotengine/godot/issues/50192#issuecomment-874785436. Such custom added button is being hidden: https://github.com/godotengine/godot/blob/7030ac555f6af936174097c4642e60c1a6b0877b/editor/project_manager.cpp#L2257 but the spacer remains visible.
The same in the current `master` [5dccc940e73d39a1ac4f3d64ccc92373e6609add].
> what is the current status on the subject? I can see/tell as much as you do: no one said anything in here, no linked PR / other issues. So...
> Alright, pushed an update to this PR. The MRP in #74478 gives me 120 FPS on my machine, which sounds reasonable enough. @groud I suppose the PR description is...
BTW as shown in the previous GIFs, this PR inverts the problem in #71257: | v4.2.dev5.official [e3e2528ba] | this PR | |--------|--------| ||| Sorting left to right (by ascending...
>I pushed a new version, it should be solved now. Indeed, seems to work fine now. :+1: And the code makes more sense also. :upside_down_face: --- > That might be...
> But I think to keep compatibility, there's no need to look into the "local coordinate" space. There was no sorting before done using local coordinates, so using map coordinates...
And in C++, C# it works as expected according to [akien's comment](https://github.com/godotengine/godot/pull/73427#issuecomment-1455794985). I think when making decision what's the most expected behavior in here we should look at the GDScript...
> ```gdscript > var a = 1 > > func _ready(): > for _i in 3: > print(a) > var a = 2 > print(a) > > ``` > >...
Regression, caused by #71844. cc @vonagam (MRP works fine in https://github.com/godotengine/godot/commit/0587ac3f5ae829fd14488648ed2214df0780096a, doesn't work in https://github.com/godotengine/godot/commit/4011a0915efd90854247a609651d7e31b412b1da)