Results 82 comments of kleonc
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@akien-mga I guess #60888 can be closed then (see https://github.com/godotengine/godot/pull/68324#issuecomment-1304852353).

`Array.filter` preserves the typing. Even though it returns the generic `Array`, the internal type-data is copied to it from the original typed array. So the resulting generic array is still...

@vonagam Thanks. And sorry, I should have been more precise as I wasn't asking specifically about the reason of the error, I understand that part. I was rather asking about...

>Seems fine to me. Since we are pulling the index array from the RenderingServer, this seems like an appropriate place to do error checking. > > Would appreciate @kleonc's review...

> Possibly related to #70771 ? CC @kleonc @akien-mga Kinda related as both are fixing some aspects of likely not-so-logical initialization order for `MainLoop`/`SceneTree`. But I do think both PRs...

I'd say that's definitely a bug, for instance/non-static methods it'd call the overridden method just fine. Also if calling static method on an instance (which seems to be allowed) it...

> ``` > extends Node > > > var _report :String > > > func foo(report: String) -> void: > _report = report > > > func report() -> String:...

So `match`'s documentation needs to be improved: https://github.com/godotengine/godot-docs/blob/b8eb2d2a6ea4f3abb29ba79f6a99092abdfad95e/tutorials/scripting/gdscript/gdscript_basics.rst#match It doesn't tell how exactly comparisons are done (e.g. if they're type-strict). Besides that I'm not sure if it's up to date...

> Same issue in v4.2 dev 5 @mcdz `v4.2.dev5` was released 9 days ago, #82203 (fixing this issue) was merged 4 days ago and hence is not included in `4.2.dev5`....

> This is an extended issue from #83339 opened by @BeayemX. @Lazy-Rabbit-2001 Wrong issue linked? --- > I opened a new project with only a `CharacterBody2D` using template moving code,...