jeffythedragonslayer
jeffythedragonslayer
Test results on an 8bitdo: (from before you committed d8770ad) ``` UP loops at wait_button_up, then fallsthrough the rest LEFT loops at wait_button_left, then fallsthrough the rest RIGHT loops at...
The workaround does not work on MSVC, the value of x is all C's in hex and it calls _Xlength_error("vector too long") // Here we override the directed_graph_helper add_edge() function...
I agree, that is why I called adding an edge a workaround and not a bugfix. The workaround was just to get me unstuck until the bfs implementation is fixed....
I'm not sure, I've used a std::map in the past as a workaround.
https://github.com/jeffythedragonslayer/lipton-tarjan checkout e92e73ac2e6c295858f59372ecd35683e3d78297 it's the last commit before I deleted it :o See Vert2UintMap.{h, cpp} Replace the uints with strings and there you go :) I'm actually working on a...
This emulator is for the Super Nintendo. Are you looking for Mesen?
I thought Mesen was for the NES and Mesen-S was for the Super NES. EDIT: ok, I see what you're saying now. The most upstream fork is called Mesen. My...
I just went to the wrong URL and thought this was Mesen-SX. Anyway, I never shy away from dark themes :)
This would be a good place: Options->Break Options->Break on ROM write
still affects Mesen 2