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C++ bindings for the Godot script API

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Further investigating why Ref isn't working properly I found a weird issue with casting. In C++ when inheriting it is possible that data structures shift and there is thus no...

bug
gdextension

_Versions: https://github.com/godotengine/godot/commit/245c99175c242bdc60a212cc84986b1a9ad5aa08, godot-cpp 123d9f0e9264dcc7206888fc96419b32feef00c8_ Lately I tried to bind a simple C++ class to Godot, very similar to the one [in the official example](https://docs.godotengine.org/en/3.1/tutorials/plugins/gdnative/gdnative-cpp-example.html): ```cpp class MyClass : public godot::Node2D...

documentation

In GDScript, when you make custom classes with gdext generally this is the way: `var myExtClass:CustomClass = CustomClass.new()` but what if I want to have an array-like class with generics?...

enhancement
gdextension

Hi All, Just copying my post from @vnen's PR #602 so we can have the discussion here without polluting his work: > while vnen left this as a draft I...

discussion
gdextension

![Screenshot_2021-08-31_18-52-40](https://user-images.githubusercontent.com/58845030/131578706-b6be0a46-28e6-4d18-97fe-3964619af1ba.png) As you can see in the image above, from **lines 6-15** I've commented them, for some reason, the `try to identify platform` doesnt pass in the **lines 101-117**: ```py...

bug
topic:gdextension

When godot-cpp is added as a submodule in a Godot project, Godot will wrongly try to import `.obj` compilation files and lock for a very long time because of it....

enhancement

With a simple `throw std::exception` the game stop without printing the message from the exception.

documentation

# **Download the source code, but there is no explanation of everything that the class owns.** # example rigidbody class ## C++ godot-cpp master. ![Screenshot_5](https://user-images.githubusercontent.com/12847027/131063050-308ec592-93d6-4b90-9809-f093b328047b.jpg) ## C# in Godot Engine...

enhancement
discussion

[game_manager.zip](https://github.com/godotengine/godot-cpp/files/7026656/game_manager.zip) Error happens in both mono, and standard version 3.3.2. Both master branch and 3.3 branch. Scenario: Given a class with: ``` // Godot will call to find out which...

bug

I think godot-cpp has a small issue in its CMakeLists, rather than using CMAKE_CURRENT_SOURCE_DIR to get the directory of the current cmakelists, it uses CMAKE_SOURCE_DIR which gets the path of...

bug