godot-cpp
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C++ bindings for the Godot script API
I am using visual studio command prompt to run scons of godot cpp, but the error, like the title suggests, appears and I am lost on what to do of...
While exporting for HTML5 works adequately by using emsdk version 2.0.17, the following versions don't seem to work properly: 2.0.18 2.0.19 2.0.20 I'll investigate some more...
### The issue Hey, I hope I'm in the right place with this, I've followed the example in the docs for c++: https://docs.godotengine.org/en/stable/tutorials/plugins/gdnative/gdnative-cpp-example.html. This went all right, my next step...
Godot version: v4.0.dev.custom_build [1d6f8ad83]  Also not sure if that's related but I also get the following errors when opening the project: ``` Failed loading resource: res://example.gdextension. Make sure resources...
Support llvm-mingw with a small change to the defines.
### Background Info: Working on adding GDExtension support for Video playback. One part of the `VideoStream` is `Ref VideoStream::instance_playback()` For the `VideoStreamExtension` class this is implemented as ```cpp Ref VideoStreamExtension::instance_playback()...
This bug arises when: - A derived class has at least one virtual method - The base class has no virtual methods This an accursed GDNative incantation which brings forth...
I ran into the problem of having some duplicate method registration but with adding a handful of new classes, the errors didn't tell me anything useful. So added that info...
Hi there, I've just switched to 3.4 and wanted to update my godot-cpp build. I'm running `scons SConstruct platform=linux generate_bindings=yes use_custom_api_file=yes custom_api_file=godot-headers/extension_api.json bits=64 use_llvm=yes -j8`, with `extension_api.json` being the default...