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C++ bindings for the Godot script API

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### Godot version v4.0.dev.custom_build [ac7505e27] ### System information manjaro 21, AMD Radeon r7 200 series, Vulkan, 8GB Memory ### Issue description editor throws this and closes when updating the .so...

bug
crash
gdextension

I just ran into this with the gdextension work we're doing but it applies to master as well. Currently the test project embedded here has the godot project file in...

enhancement
gdextension

Unfortunately there is no good way to do a headsup that reaches everyone so if you're one of the people who just pulled master and saw their project stop working,...

documentation
gdextension

# Help Needed! I heard that trying to work with GDNative on Windows is a bit more complicated, and I can see it now.. The problem is as the title...

Added a test case for an issue I'm looking into, just raising a draft PR to show the code, hopefully will change this into a fix once I know :)...

bug

Weird issue that only started happening today, Akien thinks this might be an upstream problem but we need to investigate it further. First time I compile the plugin from scratch...

bug
topic:gdextension

I was getting errors about ambiguous conversions from size_t to Variant when building code to wasm. I think this should be fine for all platforms, but I was only able...

bug
platform:html5

- Allow to use Ref on GodotScripts extending reference types - Type checks on primitives for calls from Godot - Type checks on Godot objects using is_class - Type checks...

enhancement

Working on UWP support for this as well, it compiles but can't test because I'm unable to get Godot 3.0.3 RC3 to actually export the DLL and thats the only...

enhancement
platform:windows
buildsystem

Adds a tvOS support, so GDNative could be build for tvOS platform. Depends on https://github.com/godotengine/godot/pull/58976 and https://github.com/godotengine/godot/pull/58977

enhancement
waiting for Godot