K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
Testing on 4.3dev5.mono 1. drag fbx into the empty scene crashes 2. making a new node and dragging into the viewport doesn't crash 3. opening the tscn and dragging into...
Should be fixed by https://github.com/godotengine/godot/pull/92279
Hi, I am looking into this because https://github.com/metacall/core says libffi is the how they expose C++.
Dragging out is needed to get the port type data. If you can devise a way to get the port data and then give it to the search it would...
Can you review this in master https://github.com/godotengine/godot/commit/ae6c390eb215c8c3f27f0f7a249cb2c07fcfc08a and see if anything has changed?
Many of these are complete, but I think a few are missing.
This should be doable, see https://github.com/godotengine/godot/pull/20463 for a related problem.
Another problem is that the object type lacks a type and a type hint (when is an Variant::Object. So that dialogue needs those two items. 
@kitsdream The sequence and cast type nodes etc are fairly important. What do you think?
https://github.com/godotengine/godot-proposals/issues/1240 is a similar proposal.