K. S. Ernest (iFire) Lee

Results 1400 comments of K. S. Ernest (iFire) Lee

Testing on 4.3dev5.mono 1. drag fbx into the empty scene crashes 2. making a new node and dragging into the viewport doesn't crash 3. opening the tscn and dragging into...

Hi, I am looking into this because https://github.com/metacall/core says libffi is the how they expose C++.

Dragging out is needed to get the port type data. If you can devise a way to get the port data and then give it to the search it would...

Can you review this in master https://github.com/godotengine/godot/commit/ae6c390eb215c8c3f27f0f7a249cb2c07fcfc08a and see if anything has changed?

Many of these are complete, but I think a few are missing.

This should be doable, see https://github.com/godotengine/godot/pull/20463 for a related problem.

Another problem is that the object type lacks a type and a type hint (when is an Variant::Object. So that dialogue needs those two items. ![godot windows tools 64_2018-07-25_15-52-02](https://user-images.githubusercontent.com/32321/43231811-c41e3eec-9022-11e8-8d44-d9c12358c02a.png)

@kitsdream The sequence and cast type nodes etc are fairly important. What do you think?

https://github.com/godotengine/godot-proposals/issues/1240 is a similar proposal.