godot-visual-script
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Automatic type identification of signal method argument data types
Godot version: Godot v3.0.2
OS/device including version: Windows 64-bit
Issue description: Using signals we have to set up instance call type separately else the types don't really work, especially in case of event(which should be InputEvent not Object).
Steps to reproduce:

Minimal reproduction project: Any Basic Visual Script Project.
This should be doable, see https://github.com/godotengine/godot/pull/20463 for a related problem.
Another problem is that the object type lacks a type and a type hint (when is an Variant::Object. So that dialogue needs those two items.
