K. S. Ernest (iFire) Lee

Results 1401 comments of K. S. Ernest (iFire) Lee

``` diff --git a/grpc_build.bat b/grpc_build.bat index f3cddb6..3e851c0 100644 --- a/grpc_build.bat +++ b/grpc_build.bat @@ -1,11 +1,14 @@ @echo off @setlocal +"C:\Program Files (x86)\Microsoft Visual Studio\Installer\vswhere.exe" -latest -property installationPath > tmp +SET...

```echo #### grpc build start! cd grpc mkdir debug & cd debug cmake -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Debug -DCMAKE_INSTALL_PREFIX=../bin/debug .. nmake & nmake install cd .. mkdir release & cd release...

I had some issues compiling sparse torch on Windows for python 3.10 Something in the C++ extension compiling is failing. ``` C:\Users\ernes\micromamba\envs\brignet\lib\site-packages\torch\include\pybind11\cast.h(624): error: too few arguments for template template parameter...

I've been using https://github.com/V-Sekai/blender-rignet as my fork with Blender 4 if this helps anyone.

If there's no response in the week, why doesn't someone fork and start maintaining it.

I see if I can find some effort when I get stuck on my gltf2 task to do the port to godot engine master. It'll be a non-core c++ module...

- [x] Basic evaluation of what dependencies are needed - [ ] Convert to c++

Godot 4 uses ImmediateMesh. I'll research your other questions.

https://github.com/V-Sekai/godot-verlet-rope is my branch. I'm having some trouble it. Can you review? Then I can port to C++. ![editor_screenshot_2021-12-19T095051](https://user-images.githubusercontent.com/32321/146685317-badf3c5e-573e-4a35-bd66-a20b78e10939.png) The mesh looks very thin. https://user-images.githubusercontent.com/32321/146685438-1e8f1336-6b51-451e-a639-ba124fe152d7.mp4

Here's a non godot example: https://twitter.com/R_Nikaido/status/1274142361635876866?s=20