K. S. Ernest (iFire) Lee

Results 1449 comments of K. S. Ernest (iFire) Lee

I have no idea. Is brew's iconv is visible in path.

``` ~ % which iconv /usr/bin/iconv ```

I've had a lot trouble. I was only able to build on the exact cicd setup.

I suspect it's arm64 vs intel 64bit problem.

@elalish Did you have any success? I am also investigating https://github.com/ufbx/ufbx which is 100% opensource.

@elalish https://github.com/godotengine/godot/pull/81746 More integration work.

@elalish The important parts of ufbx is feature complete. We're ignoring lights and cameras, but blend shape, skinned meshes and 3d transforms work and with animation too.

We merged https://github.com/godotengine/godot/pull/81746 and that means we have a native FBX importer in Godot Engine.

May have restored building on the mac. https://github.com/godotengine/FBX2glTF/pull/52 Testing using https://github.com/godotengine/FBX2glTF/pull/57

Unless I use nodex as a shared library from my application c node, it will be considered a combined work under the LGPL. So I'll keep looking for other ways...