emoose
emoose
Huh that's weird, are you able to check your EXE on r205 with the ESL I posted? Wonder if it's something up with the ESL entry you showed on discord,...
The ESL should be changing most of the Em2d/Novistadors to Em09/Tyrant in the sewers, so that's fine, you still get the bugs with the sewer tyrants though? Not really sure...
Ah right, well good to know where the problem might be coming from at least. I did have a quick test with companion after posting but wasn't able to get...
Sure, will probably message you tomorrow since it's getting late here now though. BTW what way are you using to load both DLLs into it? You using companion as dinput8.dll...
@SirBarclay The game might have been using defaults baked into the exe, not all globals have them though, I'll have a look whether it does now. EDIT: Looks like it...
@Atomoksetin1996 the release build of em09 branch at https://github.com/nipkownix/re4_tweaks/actions/runs/3622548661 includes a `dinput8.ini` file, after extracting both dll + ini next to bio4.exe you can set the EnableModExpansion = true in...
BTW for anyone looking into globals, if you're looking into the defaults func for a global and it calls another sub (child template) inside it (eg. GcGraphicsGlobals calls two different...
In the older console releases REL files contained the code for enemies/rooms/weapons, that way they could save memory usage by making it only load in the REL code for things...
@Atomoksetin1996 that's a strange issue, not really sure how that build would cause it, the only things I can think of are maybe some data files were modified (some early...
Ah I misunderstood your post, thought you meant RE4 itself was broken entirely after using the build, even with re4_tweaks removed - if it's just an issue with the Em09...